Liar's Bar Quick Start
A quick guide to help new players understand the basic rules and join their friends in playing Liar's Bar.
Liar's Bar rules in 30 seconds. Each round, the game picks one card rank — Ace, King or Queen — as the Table card. On your turn you play 1–3 cards face down and claim they are all the Table card; you are allowed to lie. The next player either plays on or calls "Liar!", and the cards are revealed. If any card isn't the Table card (Jokers are wild), the player who played them pulls the trigger on their own revolver; if every card was genuine, the challenger does. Each revolver holds one bullet in six chambers, so the risk climbs with every shot you survive. The last player alive wins.
General Rules
- Win Condition: Be the last one standing!
- Your left player is the previous player, right player is the next player (could be the same person in 2-player mode)
- Use A/D to select cards (or dice numbers), SPACE to check your cards (or dice) during non-play phase, X to challenge previous player, E to play your cards (honest or bluffing)
- Each round ends with challenging the previous player, followed by firing a bullet (or drinking poison) based on revealed cards (or numbers)
- You can challenge the previous player (called "Call them out!")
- Play proceeds counter-clockwise, with the previous round's loser going first
Card Game Rules
Each player's revolver is loaded with one bullet, randomly positioned between shots 1-6 (actual bullet position is fixed, guaranteed hit when that turn comes). Other players' (x/6) indicator shows bullets fired. e.g., death occurs after (5/6).
Setup
- One card from Q/K/A is designated as the Table card - everyone must claim this card
- Cards aren't revealed unless challenged, so bluffing is possible, but your next player can challenge you
- The Table card is fixed in the top-left corner as a reminder
- Each player gets 5 cards from:
- Q×6, K×6, A×6
- Joker cards J×2 (can be used as Table card)
Gameplay
- Play 1-3 cards per turn, quantity is your choice (independent of previous player)
- Previous player's card quantity shown in top-left corner
- When previous player plays:
- Press "X" to challenge with "Liar!" or play your own cards
- If challenged, cards are revealed
- If they're Table cards, challenger takes a bullet (becomes round loser)
- If they're not Table cards, previous player takes a bullet (becomes loser)
Hell Mode
A Table card is replaced with a Devil card (red), playable only one at a time. If challenged and revealed as Devil card, everyone except the player who played it plays Russian Roulette.
Card Game Tips
- Use A/D to select cards, SPACE to confirm selection, E to play, X to challenge
- Pure Table cards or pure bluffs recommended over mixing
- J cards are wildcards - can be played as Table cards
- In heads-up play, final cards must be Table cards
- Three fake cards often discourage challenges
- Public games often see first-round bluffs
- Games rarely exceed three rounds
Dice Game Rules
- Each player has two poison bottles - death upon drinking both
- Everyone rolls 5 dice, check numbers with SPACE
- First player can call any quantity of any number
- Next player must call same quantity of different number or higher quantity of same number
- Total dice count based on all players' dice (5 × player count)
Challenging
Press "X" to challenge:
- If actual count is less than called, they drink poison
- If actual count matches or exceeds, you drink poison
Example:
- Previous calls "three 5s", but only two 5s exist - your challenge succeeds
- Previous calls "six 3s", six or more 3s exist - your challenge fails
Traditional Mode
- 1s are wild (can be any number)
- Exact guess rule: If challenge reveals exact count, everyone except previous player drinks poison
Dice Game Tips
- Calls must escalate in quantity or maintain quantity with different number
- Target commonly occurring numbers to shift pressure
- In 2-player games, consider small bluffs with numbers you don't have
Liar's Bar FAQ
How many players can play Liar's Bar?
Liar's Deck and Liar's Dice are both played at a table of up to four players (2–4).
Is Liar's Bar free?
The PC version on Steam is a paid game — check the store page for the current price and sales. Prices, platforms and system requirements are collected in our Price, Platforms & System Requirements FAQ.
Is Liar's Bar on mobile or console?
The Steam version is Windows-only. An Android version has been reported (Wikipedia lists it), but sources disagree on whether it is still available, and we haven't seen an iOS or console release announced. The platforms FAQ is where we track changes.
What languages does Liar's Bar support?
According to its Steam page, the game supports English (with full audio), Turkish, Simplified Chinese and Russian. Other languages, including Japanese, French and Spanish, were not listed when we last checked — see the store page for the current list.
What does the Joker do in Liar's Deck?
A Joker is wild: it counts as whatever the Table card is, so playing one can never get you caught. The 20-card deck has 6 Aces, 6 Kings, 6 Queens and 2 Jokers.
What happens when someone calls "Liar!"?
The cards that were just played are revealed. If every one of them is the Table card (or a Joker), the challenge fails and the challenger pulls the trigger. If even one card isn't, the challenge succeeds and the player who made the play pulls the trigger.
What happens if I run out of cards?
You are skipped for the rest of the round. If only one player still holds cards, that player has to call "Liar!" on the previous play.
How dangerous is the revolver?
Every revolver holds one bullet in one of six chambers, and the bullet's position is fixed from the start. That means each shot you survive makes the next one more dangerous: 1 in 6 on the first pull, 1 in 5 on the second, then 1 in 4, 1 in 3 and 1 in 2, and a certain hit on the sixth. Try it with up to ten revolvers in our Russian Roulette Simulator.
Should I bluff every turn?
No. Community advice is to play either all genuine Table cards or all bluffs rather than a mix, and a pile of three fake cards often discourages a challenge. Beyond that, watch how the player before you behaves — a bluff you can't back up costs you a bullet.
What are the controls?
Press A / D to select cards (or dice), Space to check your cards or dice when it isn't your turn to play, E to play your selection, and X to challenge the previous player.
What are Devil mode and Hell mode?
Two names for the same Liar's Deck variant, with a red Devil card in play. The Devil card can only be played on its own, never as part of a larger claim, and if it is challenged and revealed, everyone except the player who played it has to play Russian roulette.
How are the Liar's Dice rules different?
Each player rolls five dice and keeps them hidden. Players take turns bidding a quantity of a face value — say, "three 5s" — counting every die at the table. A bid must either raise the quantity or keep the quantity and change the number. If you challenge and the real count is lower than the bid, the bidder drinks poison; if it matches or exceeds the bid, you do. Everyone has two poison bottles, and drinking both is fatal. Traditional mode makes 1s wild and adds an exact-guess rule: if a challenge reveals the exact count, everyone except the bidder drinks.
Glossary
- Table card — the rank (Ace, King or Queen) everyone must claim during a round; shown in the top-left corner. Our Liar's Deck guide also calls it the "liar's card".
- Challenge / "Call Liar" — pressing X to say you don't believe the previous player's play.
- Bluff — playing at least one card that isn't the Table card while claiming it is.
- Joker — a wild card that counts as the Table card.
- Revolver — your personal six-chamber gun with one bullet; it is your health bar.
- Devil mode / Hell mode — the Liar's Deck variant with a red Devil card.
- Traditional mode — the Liar's Dice variant with wild 1s and the exact-guess rule.
- Heads-up — the two-player endgame.
Practice with the free tools
- Liar's Deck Simulator — pick the Table card, your hand and the previous play to see when calling "Liar!" is the better move.
- Russian Roulette Simulator — watch how the odds climb with every pull.
- Liar's Dice Simulator — work out the odds behind a dice bid.
- Virtual Dice Roller — roll up to 20 dice for table-top Liar's Dice.
Playing with friends in person instead? See how to play Liar's Bar in real life.
Source: Steam Community Guide